I've been excited by Extort since I first saw it in action, and I'm finally getting around to crafting a deck built around this interesting mechanic. The goal is pretty simple: focus on removal (and survival in general) while Extorting everything like mad.
As such, the basic strategy is as follows: get as many permanents with Extort into play as possible, then cast tons of cheap spells for an annoying win by Extort. It's pretty straightforward.
Here's what I slapped together:
Creatures:
4 Thrull Parasite
4 Basilica Screecher
2 High Priest of Penance
2 Syndic of Tithes
2 Vizkopa Guildmage
3 Kingpin's Pet
2 Alms Beast
1 Guardian of the Gateless
1 Vizkopa Confessor
1 Treasury Thrull
Instants:
2 Shielded Passage
2 Smite
2 Doom Blade
2 Geth's Verdict
2 Orzhov Charm
Sorceries:
2 Lingering Souls
Enchantments:
1 Blind Obedience
1 One Thousand Lashes
Lands:
1 Godless Shrine
1 Isolated Chapel
10 Plains
12 Swamp
I think the mana curve is low enough and I have enough Extorters that I should be able to start Extorting consistently by turn three or four, culminating in four or five Extorts on top of each spell in the late game. Assuming I can keep my Extorters going through the game, I think I'll be in a great defensive position to Extort my enemies to death.
I'm really looking forward to testing this one out and finding all the major weaknesses; it'll be a good time.
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