Video games offer a unique opportunity for emotional content
among the various types of media. The
mere fact that the player is actively engaged with the game’s world instead of
passively absorbing it sets up stronger emotional responses, even if the gameplay
has no direct impacts on the narrative.
Considering that game designers are able to develop stories that can
rival epic novels in length, video games are overflowing with emotional
potential.
Nier is without question one of the most emotionally compelling
games I’ve ever played. It combines an
intriguing and relatively understated story with good gameplay to form a great
all-around experience. Here’s why you
should check it out:
Before you even hit the title screen, you know that Nier is
going to be something different, because it greets you with a woman excitedly
screaming “Weiss, you dumbass!” She
continues with a rant sprinkled with just enough profanity to make it seem like
a realistic outburst. You’re given no
context for her rage at this point, which adds to the intrigue; it’s a fabulous
way to draw the player into the game.
As you begin your journey, you’ll ultimately take control of
the grizzled protagonist some 1,300 years in the future. The world has clearly been shaken by some
apocalyptic event, but the player character’s only motivation is to cure his
young daughter’s bizarre disease. A
variety of ghostly shades stand in his way, adding to the mystery of the past. And he becomes friends with a floating,
sentient book; it’s a strange future.
Nier’s strongest component is undoubtedly the character
interactions. The main characters are
generally standard RPG archetypes, but they have little quirks that make them
more interesting than most (for example: the foul-mouthed lass featured on the
title screen). The dialogue is very well
written and executed, and the somewhat unexpected use of profanity makes the
characters seem more genuine and their conversations more compelling.
These believable characters serve as a catalyst for the game’s
most emotional scenes. Their relatable
personalities and realistic reactions to events add weight to scenarios,
causing many situations to be a bit more gripping than they might otherwise be. Combining the characters’ evolution with
gradual revelations about this world’s history leads to an interesting story
from start to finish.
Perhaps most surprisingly, the end of the game isn’t the end
of the story. Proceeding through a New
Game+ opens up new scenes and additional dialogue, all of which shed more light
on the game’s events from different perspectives. You start to see a complex web of information
and relationships, enriching the narrative and making the emotional impact that
much stronger. Completing the game again
allows you to start over once more, giving you the chance to see yet another
set of ending scenes. I found all this
new content to be totally unexpected, as additional endings are fairly common,
but additional cutscenes are definitely not.
The only downside is that this new content is sparsely
distributed throughout the game, and a third has nothing new until the very
end. It hints at a totally new
experience, but only delivers in short bursts, which is a little disappointing. Still, Nier uses clever techniques to
maximize the story’s impact.
Supporting this incredible story is a great audiovisual
presentation. Despite obvious graphical
limitations, it looks good and successfully gets the point across. There’s a nice variety of environments, but
there’s nothing particularly outstanding in the graphical side of things.
The audio is undoubtedly amazing. The voice acting is superb, contributing to
the wonderful characters. The real
treat, though, is the soundtrack. I was
initially put off by the music because it prominently features vocal parts when
I generally expect purely instrumental pieces.
I soon realized that the human voices add a lot, taking what might
ordinarily be reserved for epic boss fights and playing it while exploring the
field. The music does a fabulous job of
setting the tone, evoking very different responses for different areas.
In short: Nier is beautiful.
Sadly, the gameplay isn’t quite up to the same
standards. At its base, Nier is an
action RPG, with a relatively robust combat system. You don’t get the opportunity to use a bunch
of skills (most of the game’s magic spells have limited usefulness), but intuitive
melee combat and dodging controls keep fighting fun. There are also limited customization options;
you’ll be able to buff your weapons and spells, but there are only a few buffs
that are actually useful.
Nier does fail miserably in one common RPG feature:
sidequests. There are a number of
sidequests throughout the game, and a few of them are quite interesting, but
the vast majority of sidequests are boring fetch quests with no real
point. Limited rewards (many times the
items you’re collecting are more valuable than the gold you receive as payment)
and mundane requests make the sidequest system seem superfluous. It’s not
compelling when it could have been a key feature of the game.
I was also very disappointed with the difficulty. Early on, I had some trouble fighting some of
the bigger bosses, but once I got the hang of what I was doing, it all seemed
terribly easy. I was never challenged in
the second half of the game, and even the final boss seemed trivial. Higher difficulty and a deeper combat system
would have done Nier a lot of good.
It’s also relatively short for an RPG. The world isn’t terribly big, with only a few
major areas to explore, but the fact that you’ll return to those places a few
times as the story progresses prevents it from feeling terribly small. One complete playthrough can be easily
completed within 20 hours, even if you’re spending time doing sidequests along
the way. Further playthroughs will take
fractions of that time due to decreased difficulty, so you’re probably looking
at 30 hours to get through all the relevant endings. Not trivial, but not nearly the 100+ hour
epic that some modern RPGs have become.
Still, I had fun with it.
Dodging attacks and dispatching giant bosses is entertaining, and
it’s certainly good enough to support the amazing storyline. It can get a little tedious in later
playthroughs as the difficulty doesn’t change at all (so it’s even easier than
the first time around), and completionists might hate it because you’ll need to
do tons of grinding to upgrade all the weapons, but the gameplay is solid
enough not to distract from the beauty of the story.
In the end, although the gameplay could have been more
exciting, I can’t help but highly recommend Nier because of its awesome,
emotional plot.
My Rating: 8/10 – great.
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