The game opens with the protagonist sitting in his house when his future self busts through the wall. "There's no time to explain!" he exclaims just as a giant pincer grabs him and pulls him off screen. Fortunately, he drops his futuristic laser weapon. Your character arms himself and sets out into the first level.
Look, it's a man with a construction hat jumping over platforms! Soooooo random! |
The gameplay, on the other hand, isn't too bad, it's just really short.
No Time to Explain is a relatively simple puzzle platformer. Each stage will challenge you to move through obstacles to reach a portal. Instead of just running and jumping, however, your maneuverability comes primarily from that laser weapon from the introduction. It has one hell of a recoil, so you can use it to blast yourself into the air and float back to the ground, or it can propel you across deadly chasms or spikes.
The key to success is then mastery of those controls and careful planning to find the best trajectory.
This section is one of the more enjoyable ones, as your primary movement is pulling back and letting the little green dude fly in the opposite direction. |
In addition to those primary stages, there are a few boss battles and a couple that borrow heavily from other genres (a side-scrolling shoot 'em up is one example), keeping the gameplay relatively fresh as it progresses.
The major flaw is the game's length - it took me about three hours to complete all the stages, including all my trial and error to pass some of the trickier obstacles. What's worse, there's virtually no replay value. The only incentive to revisit stages is to find the hidden collectibles, and even then, most are not too hard to find and obtain. You'll be hard pressed to get more than about five hours of entertainment out of this one, and what you do get is a mild distraction at best. There's nothing deep or compelling about it.
There's a section that gives its satirical take on the "games as art" debate. |
My Rating: 2/10 - terrible.
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