Let's start with our best foot forward, though. The soundtrack is fantastic. Boasting a surprisingly diverse score, the Deer God has a number of mellow ambient tracks that create a generally relaxing atmosphere. It's very well done in that respect.
And the graphics aren't bad. It's all done as an interesting hybrid of stylized pixels and 3D back- and foregrounds, which kind of makes it feel like it's trying to capitalize on Minecraft's popularity. With that said, there's nothing particularly stunning about the environments and characters. It's all sort of blocky, low resolution stuff.
The beauty comes in some of the visual effects. Many areas have various particles in the air, like snow or leaves, and their movement is fabulous. My favorite effect, though, is the way that light shines through the background. Objects behind the game's two-dimensional play area will block visible sunbeams and cast shadows when appropriate. It's a really cool effect.
|It's hard to show these effects with still images, but this one demonstrates the sunbeams.|
And that's where the praise ends.
Actually, it ends a little before we get off the topic of graphics. The pixelated style has one significant casualty - it's incredibly hard to identify things in your inventory, especially how many of each item you have.
|How many of these things do I have? It's impossible to tell at a glance.|
|An adventurous inventor is stuck at the bottom of a lake. He'll die without the help of a certain deer.|