Friday, May 29, 2015

Achievement Guide - Scotomaphobia in Rogue Legacy

This achievement is for defeating Neo Khidr, the remixed version of the game's first boss (in the Castle area of the map).

To unlock this boss fight, you must defeat Khidr and then obtain the Khidr Obol, which is a random item you might receive when praying at a shrine.
One of these things.
The next time you try to enter the castle, Charon will comment on the Obol and take it from you.

Next, you need to find the Castle boss room.  Usually the doors to boss rooms will be closed after you defeat the boss, but once you give Charon the corresponding Obol, the room will reopen.  If you enter, you'll be taken to this special remixed boss fight.

The remixed bosses are the hardest challenges in the game by far.  In each, you'll play as a special character, so you can't just grind out gold to get a better dude.

A shot of the arena. It's much smaller than the area where you fought Khidr, and there are more spikes along the floor.
For Neo Khidr, you get Lady McSwordy, a level 0 Spellsword with ADHD (so she moves faster) and Vertigo (though she's wearing Nerdy Glasses to cancel that effect).  Her basic stats are:

248 HP
50 MP
35 Strength
232 Intelligence

and she comes equipped with several runes:

Vault (double jump)
Sprint (dash)
Siphon (gain MP for kills - totally irrelevant here)
Bounty (more gold from drops - also irrelevant)
Haste (moves faster)

For the more visually inclined, here's a screenshot of her stat page:
Lady McSwordy in all her glory.
Basic Strategy
This fight is brutal.  While Neo Khidr's attack patterns are the same as the original, the smaller arena and more aggressive attacks (less downtime between attacks, more projectiles when he does attack) make survival tricky.

The most basic element of the strategy is to spam the "Empowered" version of her spell.  empowered spells are cast using the "Special" attack for the character ("Y" button on Xbox One).  Each use costs 30 MP, but hitting him with your sword recovers 10 MP.

For reference, however, a regular attack deals 35 damage; the empowered spell deals 232 damage 6 times.  You're only using normal attacks to get the MP necessary to use the empowered spell.

Also note that the normal version of the spell only deals 116 damage 6 times.  You could use it, but it'll take twice as long to defeat him.

So, the plan is to jump around the stage dodging projectiles and hit him with your empowered spell.  Use regular attacks to recover MP.

Attack Patterns
Now, the Khidrs have three basic attack patterns:

First, he'll fire his projectiles out in a spiraling pattern, either moving clockwise or counterclockwise.  Once you get the hang of it, this is actually the easiest attack to dodge.  The basic plan here is to dash over the spikes on the bottom of the stage or over Khidr itself to make it to safety.  You'll have to play around with it a little bit to get a feel for where you should stand and how you should move, but it will mostly screw you up when you're not in a good position when he starts this attack.

The reason you may not be in a good position is that you may have been dodging his second attack pattern - firing projectiles outward in a uniform pattern.  The problem here is that the projectiles start close enough together that you're going to need to be in one of the corners of the room to avoid them.  The easiest place to do this is in the upper corners while standing on one of the floating platforms, but if you're up there when he starts the spiral attack, you're almost certainly going to get hit.  You'll need to use the double jump ability to maneuver around this pattern.

The best attack pattern is the one where it fires projectiles outward in a random pattern.  This is the best simply because it has the largest gaps between projectiles, meaning you're most likely to be able to get in some good damage.  In fact, you may occasionally not need to move off one of the floating patterns during this attack, allowing you to do some serious damage.

In the end, dodging Neo Khidr's attacks takes some mastery of both double jumping and dashing.  I actually found that the controls were a little too sensitive at times, so I was accidentally dashing at really bad times.

You'll have to practice to get the controls and important moves down.  I recommend waiting until you've completed a New Game +; at that point, you will likely be pretty adept at dodging attacks, so you won't have as big a gap to cross to be able to beat this thing.

Furthermore, I recommend practicing this fight repeatedly until you get there.  It's a quick one, and if you die, the game drops you right outside the room again, so you can retry very quickly.  Obviously you should take a break if you're getting overly frustrated, but keeping at it will get you there eventually.

To show some of these ideas in action, here's a short clip I recorded using the default Xbox One DVR.  It shows some of the maneuvers, but I only got the second half of the fight.


If I can figure out how the DVR thing works, I might go back and try to record a full run.

Quick Summary

  • Spam the Empowered Spell ability, as that's what will deal the most damage.
  • Use regular attacks to regenerate MP.
  • Survival is the most important thing - focus on dodging its projectiles, and only attack when you get a brief opening.
  • For the spiral attacks, dodge with combinations of double jumps and dashes, going either over or under its body as appropriate.
  • For the uniform outward attack, try to get into one of the corners and double jump to avoid projectiles.
  • For the random outward attack, try to get onto one of the floating platforms and attack as much as possible.
Let me know if you have any questions about any of these tips or if you have any suggestions of your own.

Good luck!

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