That's where Polychromatic misses the mark - there's nothing technically wrong with the game, but it lacks the depth to even make it worth the admittedly low $5 price tag. Here's what it's all about:
Aside from that, I guess the really basic mechanics are good? You can get into a bit of trouble during gameplay because the explosions often obscure what the evil geometries are doing, but my deaths never felt cheap - it was always clearly my fault, which is ideal for this sort of game.
|A selection of half the types of enemies in the game.|
I know that's not exactly detailed praise, but there's not much to say. In a game with simple controls and limited content, the sights, sounds, and fundamentals are really all that you can even talk about.